OtherSide Leisure has issued a mea culpa for the tough launch of Underworld Ascendant, and defined the way it plans to enhance the sport going ahead. In a prolonged blog post, the studio acknowledges it was buggy and flawed at launch, and that gamers might have anticipated one thing extra just like Ultima Underworld. Underworld Ascendant was launched in November following a profitable crowdfunding effort.
“Regardless of the sport’s flaws at launch, we consider there’s a core of goodness to Underworld Ascendant,” the studio stated. “Our job now could be to deal with the issues gamers have expressed and enhance the sport; making what is sweet in regards to the recreation shine by means of extra brightly.
The studio talked about that it is “evident some our followers wished a recreation that performed a lot nearer to the unique Ultima Underworld. It’s been painful to listen to these gamers describe how we missed expectations. Though we tried to be clear with press and followers through the improvement of the sport, in hindsight we might have carried out a greater job speaking what Underworld Ascendant was and what it was not.”
In a roadmap, the studio laid out a plan for upcoming enhancements. Coming subsequent week, the studio plans to repair the save system to be extra versatile and retain your entire quest and gear knowledge. It would additionally regulate fight with regard to how directional assaults, weapon injury steadiness, and a few AI enhancements. A couple of choose quests are being improved, and gadgets and equipment will present put on. Lastly, participant motion is being adjusted together with another minor tweaks like saved key binding preferences, and talent UI enhancements.
A second replace, coming subsequent February, will embrace extra enhancements to fight and AI, changes to leveling and quests, and different UI enhancements. The studio additionally says additionally it is wanting into methods to enhance the general metagame and “cut back the complexity round what gamers are alleged to be doing to cease Typhon.”
The weblog additionally goes into element in regards to the improvement course of and the way the sport went out within the state it did. “With 20/20 hindsight we have been overly optimistic,” it states. “We satisfied ourselves that the sport was in additional sturdy form than it really was. Had we been extra goal, we might have held off the launch and labored on the sport longer. As a substitute we pushed arduous and hit the deliberate November launch date.
“As a consequence, the sport went out rougher than it ought to have. Not one of the challenges the mission confronted are an excuse. We should always have carried out higher.”
The problems led to a poor reception in GameSpot’s Underworld Ascendant overview, which scored it a 2/10. That overview particularly talked about the poorly carried out save system as an issue. Nevertheless, the overview criticized the sport’s issues as rather more deeply ingrained.
“For a lot of gamers, particularly the time-poor, the save system alone can be sufficient to render Underworld Ascendant unplayable,” stated critic David Wildgoose. “However even when it have been addressed, and a extra standard system patched in, it will be not possible to suggest this recreation to anybody. Framed as a non secular successor to Ultima Underworld, Underworld Ascendant misses the mark with nearly each shot, very similar to my aforementioned hapless archer. On the identical time, even free of the expectations its historic baggage brings, it’s a clear failure. The spirit of Ultima Underworld lives on elsewhere.”